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How Would You Survive?
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How Would You Survive (1995)(Grolier)[Mac-PC].iso
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EGYPTW.DIR
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01706_Script_how do we know
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Text File
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1995-09-13
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8KB
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273 lines
global gQuest, gBeenClicked
on EHowDoWeKnowRollovers1
set gBeenClicked = 0
if rollover(6) then
ArrowCursor
repeat while rollover(6)
set the locH of sprite 7 to 373
set the locV of sprite 7 to 128
updatestage
end repeat
else
if rollover(8) then
ArrowCursor
repeat while rollover(8)
set the locH of sprite 9 to 426
set the locV of sprite 9 to 345
updatestage
end repeat
set the locH of sprite 9 to 926
updatestage
else
if rollover(10) then
ArrowCursor
repeat while rollover(10)
set the locH of sprite 11 to 379
set the locV of sprite 11 to 207
updatestage
end repeat
else
if rollover(12) then
ArrowCursor
repeat while rollover(12)
set the locH of sprite 13 to 420
set the locV of sprite 13 to 275
updatestage
end repeat
else
if rollover(14) then
ArrowCursor
repeat while rollover(14)
set the locH of sprite 15 to 215
set the locV of sprite 15 to 331
updatestage
end repeat
set the locH of sprite 15 to 915
updatestage
else
if rollover(16) then
ArrowCursor
repeat while rollover(16)
set the locH of sprite 17 to 547
set the locV of sprite 17 to 303
updatestage
end repeat
set the locH of sprite 17 to 947
updatestage
else
if rollover(40) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end if
end
on EHowDoWeKnowRollovers2
set gBeenClicked = 0
if rollover(6) then
ArrowCursor
repeat while rollover(6)
set the locH of sprite 7 to 510
set the locV of sprite 7 to 159
updatestage
end repeat
else
if rollover(8) then
ArrowCursor
repeat while rollover(8)
set the locH of sprite 9 to 271
set the locV of sprite 9 to 266
updatestage
end repeat
set the locH of sprite 9 to 971
updatestage
else
if rollover(10) then
ArrowCursor
repeat while rollover(10)
set the locH of sprite 11 to 186
set the locV of sprite 11 to 356
updatestage
end repeat
set the locH of sprite 11 to 986
updatestage
else
if rollover(12) then
ArrowCursor
repeat while rollover(12)
set the locH of sprite 13 to 272
set the locV of sprite 13 to 289
updatestage
end repeat
set the locH of sprite 13 to 972
updatestage
else
if rollover(14) then
ArrowCursor
repeat while rollover(14)
set the locH of sprite 15 to 464
set the locV of sprite 15 to 264
updatestage
end repeat
set the locH of sprite 15 to 964
updatestage
else
if rollover(16) then
ArrowCursor
repeat while rollover(16)
set the locH of sprite 17 to 516
set the locV of sprite 17 to 208
updatestage
end repeat
set the locH of sprite 17 to 916
updatestage
else
if rollover(18) then
ArrowCursor
repeat while rollover(18)
set the locH of sprite 19 to 549
set the locV of sprite 19 to 283
updatestage
end repeat
set the locH of sprite 19 to 949
updatestage
else
if rollover(20) then
ArrowCursor
repeat while rollover(20)
set the locH of sprite 21 to 377
set the locV of sprite 21 to 134
updatestage
end repeat
set the locH of sprite 21 to 977
updatestage
else
if rollover(39) then
HandCursor
else
if rollover(40) then
HandCursor
else
if rollover(41) then
HandCursor
else
if rollover(42) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end if
end
on EHowDoWeKnowRollovers3
set gBeenClicked = 0
if rollover(6) then
ArrowCursor
repeat while rollover(6)
set the locH of sprite 7 to 545
set the locV of sprite 7 to 288
updatestage
end repeat
set the locH of sprite 7 to 945
updatestage
else
if rollover(8) then
ArrowCursor
repeat while rollover(8)
set the locH of sprite 9 to 235
set the locV of sprite 9 to 344
updatestage
end repeat
set the locH of sprite 9 to 935
updatestage
else
if rollover(10) then
ArrowCursor
repeat while rollover(10)
set the locH of sprite 11 to 454
set the locV of sprite 11 to 204
updatestage
end repeat
set the locH of sprite 11 to 954
updatestage
else
if rollover(12) then
ArrowCursor
repeat while rollover(12)
set the locH of sprite 13 to 242
set the locV of sprite 13 to 196
updatestage
end repeat
else
if rollover(14) then
ArrowCursor
repeat while rollover(14)
set the locH of sprite 15 to 376
set the locV of sprite 15 to 113
updatestage
end repeat
else
if rollover(16) then
ArrowCursor
repeat while rollover(16)
set the locH of sprite 17 to 429
set the locV of sprite 17 to 121
updatestage
end repeat
else
if rollover(18) then
ArrowCursor
repeat while rollover(18)
set the locH of sprite 19 to 500
set the locV of sprite 19 to 121
updatestage
end repeat
else
if rollover(20) then
ArrowCursor
repeat while rollover(20)
set the locH of sprite 21 to 330
set the locV of sprite 21 to 113
updatestage
end repeat
else
if rollover(39) then
HandCursor
else
ArrowCursor
end if
end if
end if
end if
end if
end if
end if
end if
end if
end